4 ms·
Don't look at a calendar, it will be a depressing experience.
by calderknight 3y ago
Don't look at a calendar, it will be a depressing experience.
- haunter 3y agoDamn yes my bad
- calderknight 3y agoCovid years flew past
- baq 3y agoThe days were long though
- _cenw 3y agoto be fair, CSGO was a failure for the first few years of its existence. so it's likely you're remembering it best from around 2016. all I know is that I have the operation payback challenge coin, but no real memory of those maps. i do wish they'd bring back some of the operation maps... (santorini anyone?)
- calderknight 3y agoAs it happens, I was an early adopter. I have my 10-year badge just from CSGO. I was SMFC in ~2013 (it was easy at that point in time, I get destroyed now). The game has changed a lot. The original version of CSGO wasn't even made by Valve Software. But every map in the Active pool is either a totally new map, or is an old one that's been re-built from the ground up. And I have a few skins and a bunch of cases left over from back then. They were worth $0.03 each back then. But the game has grown 500x so demand has increased while the cases actually reduce in supply over time...
- freeflight 3y agoAs far as I remember CSGO did way better than CS:Source, which never really caught on until the point where it became a bit of a "retro" curiosity.
- noxvilleza 3y agoMost of the pros stuck with 1.6 instead of moving to Source (and most existing tournaments stuck on 1.6 - although notably CGS went with CS:S). In Source the movement was clunky, the sound system was awful, and the shooting & spray felt bad. The overall physics was just very strange, it felt like you were walking in honey - although did get better (a long time later). Almost a year before CSGO official launch there was a showmatch for it and it looked awful. A bunch of small things were improved by the launch, but it was not good at all (look back at 2012 CS:GO footage and you'll be shocked). Sound was inaccurate and inconsistent, molotovs and smokes were glitchy, wallbangs didn't work in a sane manner ... it was pretty atrocious. That said, 1.6 was basically ancient and Valve (who didn't develop the game) pushed for CS:GO to be used in competitions, so it was used. Over time it was increasingly improved and there was an influx of existing (1.6 & CS:S) pro players towards the end of 2012 and early 2013; and an explosion towards the end of 2013. CS:GO came out in August 2012, but only crossed over the 100k concurrent player mark (which is the all-time CS:Source record) in ~ December 2013. Skin betting became rampant on CS:GO after the August 2013 Arms Deal update, with sites like CSGOLounge having absolutely huge overall parimutuel pots on basically ever game. This pushed up the popularity of the game - even a small local tournament could have 10k viewers if the game was listed on CSGOLounge [and the bigger matches had millions on the line]. Eventually, years later, CS:GO was improved to the point where it could stand alone without propping up by the skin gambling - and since then it's grown much further; but in reality both CSGO and CS:S had very similar and buggy first few years.