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Hey thanks, I was thinking about that yesterday actually. I'll make that button clickable. > It's also unclear when the tutorial ends and the normal app begins
by rpastuszak 3y ago
Hey thanks, I was thinking about that yesterday actually. I'll make that button clickable.
> It's also unclear when the tutorial ends and the normal app begins. I kept clicking the "next" icon for a while think they were just examples until I eventually realized I was supposed to be drawing already.
The app itself is a bit of an experiment in creating a story/narrative, where I'm trying to encourage people to swipe till the "plot twist". I haven't figured out the proper UX for that yet. I might split it into a "serious" editor and keep this version as a joke/toy. I have a terrible habit of punishing the users who decided to give me more attention than an average Reddit user! e.g. https://meat-gpt.sonnet.io https://meat-gpt.sonnet.io or the All Hands Meeting Simulator on https://rafsters.itch.io/all-hands https://rafsters.itch.io/all-hands (annoying to play, so fun to watch others playing)
Quite interesting to see the feedback on HN (vs. the general public or design communities) -- everyone is much more problem-oriented, trying to analyse, give actionable feedback. And that's 100% fine! I've learned a lot, even in the past 30 m here or so.
- jordanwallwork 3y agoIs making that button clickable the solution here? Presumably the text is there to inform the user that they proceed by clicking on the arrow in the corner. Letting them proceed by clicking the arrow would just mean they didn't know what to do next, wouldn't it? I did the same, tried to click it, and had to look around to find what I was actually supposed to click on. Maybe the better solution would be to make it clearer where to find the correct button?