3 ms·
do you have first-hand knowledge of the structure of the code base that ports to both Linux and Windows for this particular game?
by mistrial9 3y ago
do you have first-hand knowledge of the structure of the code base that ports to both Linux and Windows for this particular game?
- FirmwareBurner 3y agoValve and others have explained it already why in general terms that apply to all games on the native vs emulated situation, no need to go into the pedantic details of one specific game.
- mistrial9 3y agoas a framework author and C++ coder, the code base structure is not "excessively concerned with minor details and rules or with displaying academic learning." -- certainly not for you in any case, by your own statement
- FirmwareBurner 3y agoNo need to be snarky and flash your coding street cred to make yourself big and make me look dumb. I'm not the smartest tool in the shed, but I was not trying to be snarky and undermine your superiority or downplay your question, I was just saying it doesn't matter as the end goal is to get Windows games playable on Linux, and for that Proton emulation is the way that makes sense financially and practically for both developers and gamers, so no need to dive into the codebases and compare them, just to prove a point that's moot from the get-go.