3 ms·
If you learn non fluid design first it seems hard. In absolute terms, it's really just a matter of using flexbox and percents, and being willing to just scrap
by eternityforest 3y ago
If you learn non fluid design first it seems hard. In absolute terms, it's really just a matter of using flexbox and percents, and being willing to just scrap your design idea and do something else if it doesn't map nicely to something fluid.
Client education is a challenge and all, they often have ideas in mind that are very specific (For some reason clients invariably like the simplest thing that's the least general and most direct of a translation from a basic analog system...). But on the technical side... once you stop making designs that rely on being able to control exactly where everything goes it gets a lot easier.