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It became “Intent” https://en.m.wikipedia.org/wiki/Tao_Group https://en.m.wikipedia.org/wiki/Tao_Group There was a reasonable amount of noise about this in the
by fidotron 3y ago
It became “Intent” https://en.m.wikipedia.org/wiki/Tao_Group https://en.m.wikipedia.org/wiki/Tao_Group
There was a reasonable amount of noise about this in the Acorn and Amiga universes of the mid 90s but I have never encountered it actually running despite my later being involved in things like interactive tv and mobile games in the appropriate era.
Honestly this is one where I suspect the core OS was vapourware while the company really only made media player libraries.
Edit: according to quite a lot of other comments it did exist. It sounds like I professionally arrived just as it definitively bit the dust.
- xyzzy3000 3y agoThere's a copy held by the Centre for Computing History, at least according to this record: https://www.computinghistory.org.uk/det/20622/Taos-Operating-System-Developers-Edition/ https://www.computinghistory.org.uk/det/20622/Taos-Operating...
- pm215 3y agoIt never arrived anywhere from the Acorn and Amiga POV (my take on that internally was "we shouldn't be wasting our time with these Amiga chancers", not that my opinion mattered), but it absolutely shipped. The main driver of sales I think was being a JIT Java engine for whatever the mobile-phone-Java-flavour of the time was (in that setup the RTOS underpinnings were all still there, but it ran "hosted" rather than bare-metal, with 'device drivers' that talked to the host OS). We also ended up as the RTOS in a JVC video camera. And of course it being a startup there was a bunch of "have a go at getting into some market/some contract, but it doesn't work out" work as well (I think I did a port to a PS4 devkit at some point, and I still have the Dreamcast devkit that somebody else did a port to, for instance).
- sillywalk 3y agoInteresting. Also just checking, but do you mean PS3 devkit?
- pm215 3y agoAt this late date most of the details have fallen out of my memory, but checking PS3 and PS4 release dates, yes, it must have been PS3. I remember now that it was the PPC one, which also indicates the PS3. IIRC we had to change our codegen to avoid the "sets flags" versions of instructions because on that CPU they were all microcoded and took an immediate 20 cycle penalty or something...
- sillywalk 3y agoThis is the devkit for the follow up to Taos "Intent ADK 1.1.1 with some Amiga Anywhere stuff bundled and with Amiga branding." Not sure if it'll run on 64bit windows. https://archive.org/details/AmigaPartyPack https://archive.org/details/AmigaPartyPack https://archive.org/details/taos_intent_collection https://archive.org/details/taos_intent_collection