3 ms·
> I see scan lines (of the NTSC/PAL variety) when I zoom in. Color vector monitors still have discrete phosphors. You're not seeing discrete scanlines, you're
by nwallin 3y ago
> I see scan lines (of the NTSC/PAL variety) when I zoom in.
Color vector monitors still have discrete phosphors. You're not seeing discrete scanlines, you're seeing discrete lines of phosphors.
> I also don’t see how this scheme would be less possible with NTSC/PAL.
Vector drawn video games must necessarily be on an all black background. Video games that draw backgrounds and sprites typically illuminate the entire screen. Your character will move around on a colored background. It wouldn't make any sense to do a long exposure on an illuminated background; it would just be a picture of the background with some blurriness where the sprites occasionally were.
- CmdrKrool 3y agoHere are a few long exposures of sprite-based games I just happened to have lying around: https://imgur.com/a/zmWL1bX https://imgur.com/a/zmWL1bX (Not sure why Imgur is gating that with an adult content warning, but I assure you all it contains nothing of the sort.)
- mrguyorama 3y agoThose worked way better than I would have expected.