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Have you tried DLSS 3 with frame generation yet? Ray tracing performance hits are mitigated substantially, 4K included. What is more shocking to me is how low t
by NBJack 3y ago
Have you tried DLSS 3 with frame generation yet? Ray tracing performance hits are mitigated substantially, 4K included. What is more shocking to me is how low they got the latency on it; I have yet to notice perceptible lag when turned on (contrasting this of course with TVs that attempt to increase frames to achieve the 'soap opera effect', where lag becomes substantial). I just hope more games support it one day.
FSR may one day get much better, but in my personal preferences and tastes, I greatly prefer DLSS for upscaling. It tends to be sharper, better at fine details at long distances, and tends to do better with certain (literal) edge cases.
- esperent 3y agoI haven't, like most people I guess it'll be at least half a decade until I upgrade to a 40 series card. > What is more shocking to me is how low they got the latency on it Most games are perfectly playable at a stable 30fps (33.3ms latency at least). The frame generation is hopefully giving you 90-120fps. So you're getting latency sub 16.6ms, equivalent to stable 45-60fps. That will usually only be noticeable in drawing apps or twitchy FPS games. Maybe they're doing some other tricks like decoupling input latency from frame latency, I haven't looked into it. It's common to do this with physics, in the opposite direction (e.g. run physics at a fixed 33.3ms interval while generating frames as fast as possible, aiming for 60fps).