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Having worked on quite a few of those claw machines that made their way in to arcades around the UK and Europe back in the late 1980's and early 1990's, there w
by justinlloyd 3y ago
Having worked on quite a few of those claw machines that made their way in to arcades around the UK and Europe back in the late 1980's and early 1990's, there were a variety of variables we, as software developers, could control, from the ramp up and down of the motors that controlled how fast the claw moved, to how much lag was introduced when responding to your joystick/button input, to how "grippy" the claw retraction was, to how strong the grip remained over time. These made for a more exciting game, which were then translated into a simple user interface consisting of a few dip switches or a trimmable pot that the owner/operator could tweak.
- f1refly 3y ago> These made for a more exciting game Do you work in the ad industry now by any chance?
- justinlloyd 3y agoWhy yes, how did you know? By developing new cutting edge technologies we are able to help website operators monetize their content but more importantly improve the user experience through accurate targeting of relevant advertising bringing the user's attention to products and services they might not be aware of. Some highlights I am particularly proud of are the ads that play at the gas pump, the ads that play on your in-car infotainment system before you can start the ignition, and those blindingly bright animated LED billboards that line the city streets and freeways that firmly establish the culture of the city your in. P.S. It's joke. I adamantly refuse to work on anything adtech related. When I stated "for a more exciting game" I clearly didn't indicate who it would be exciting for.