3 ms·
I've been going down this spatial audio rabbit hole for a few weeks now, and the tooling has left a lot to be desired. Admittedly, my own ignorance about toolin
by TheAceOfHearts 3y ago
I've been going down this spatial audio rabbit hole for a few weeks now, and the tooling has left a lot to be desired. Admittedly, my own ignorance about tooling and audio mastering has probably been the largest barrier.
Ultimately I want a 3D environment where I can place a dummy head (the listener), and manipulate sound sources as objects while making them follow programmed trajectories. The best solution I've found so far seems to be Unreal Engine with some plugins, but progress quickly stalls as I'm overwhelmed by all of the technologies.
Honestly, considering how freaking cool this spatial audio can be, I'm amazed that simple creation tools aren't more widely available.
I enjoy listening to 3D ASMR recordings on YouTube but after a while most creators get a bit same-y. It feels like you could generate much more immersive spatial audio experiences, but only a small handful of channels are doing it.
- fxtentacle 3y agoI used to work on this https://www.newaudiotechnology.com/products/spatial-audio-designer-processor/ https://www.newaudiotechnology.com/products/spatial-audio-de... some years ago. You can drive the object positions using EMBER or ProTools consoles and then export audio plus 3D info as MPEG-H, which you can later render out into a variety of formats, including binaural. Or combined with a DAW like Cubase/Reaper/Logic, you can record object paths as automation tracks with your mouse using this: https://www.newaudiotechnology.com/products/spatial-audio-designer-producer-plug-in/ https://www.newaudiotechnology.com/products/spatial-audio-de...