8 ms·
Back in the early-mid 2010s there were alot of kickstarters that were funding alot of pretty ambitious projects with millions. But out of possibly hundreds of a
by corimaith 3y ago
Back in the early-mid 2010s there were alot of kickstarters that were funding alot of pretty ambitious projects with millions. But out of possibly hundreds of attempts, I can really only name a handful. Some are still in development today way past the average length of a dev cycle like Star Citizen.
So I do think the motivation is the most important part, after all alot of the most well and content rich indie games like Cave Story or Rogue Fortress were made with much less than some of those kickstarters.
That being said, motivation is often a function of one's own specialities. It's rare to find people with both the artistic and programming rigour to realize a vision. But a look at the Skyrim or Minecraft modding communities are good example of the sheer amount of content and creativity that is unleashed once a good platform is produced. Unity & Unreal has made steps, but their learning curves are still too steep I think before one can really get their hands in working.