4 ms·
Real world usage is relative. In my real world case a change in loop mattered a lot for ie6 users (60% of our use base at the time, sadly). It was .5sec that w
by gcb 15y ago
Real world usage is relative.
In my real world case a change in loop mattered a lot for ie6 users (60% of our use base at the time, sadly). It was .5sec that we couldn't get from other means.
- jdd 15y agoI doubt millions vs more-millions of ops/sec is ever going to be a real problem for anyone as engines are only getting faster. I've never heard someone say "Oh yeah, the bottleneck in our app was our use of `==`". The loops slides were more about modern engines not IE6 :P I've had mandated IE6 support before, and still support it in my personal JS libs, so I feel your pain.