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2009scape
- koryk 3y agoI would love if someone forks this and turns it into an AI competition. Like that social network only for bots, this would be a runescape server only for bots.
- hoten 3y agoWith or without random events? :)
- dharmab 3y agoI was using bots that could handle random events way back in 2003 or so.
- branon 3y agoThere's a similar project where the intent is to automate the game - https://github.com/dginovker/2006rebotted https://github.com/dginovker/2006rebotted I think 2009scape itself might even have some automation-focused servers as well
- TZubiri 3y agoAs a server focused on HQ graphics, botting doesn't quite fit with the values.
- toasteros 3y agoOpenRSC[1] has two servers that are dedicated to botting. [1] https://rsc.vet/ https://rsc.vet/
- Tyluur 3y agoPersonally I prefer 2011scape but this is good too.
- 72736379 3y agoPrivate servers like this (though for a different game) were my first exposure to programming, free and open source software, and eventually, computer science as a whole- when I eventually went off to college I majored in computer science and had a great head start in many of the practical/application courses. I learned about versioning with SVN, OOP with Java, hacking together websites and forums with PHP while in middle school. Really fun times on the Internet.
- dkdbejwi383 3y agoUltima Online?
- 72736379 3y agoNope, was involved in the MapleStory private server scene.
- darknavi 3y agoOdinMS was such a fun time. I too started programming MapleStory private servers. Vana was my intro to C++ and as I learned in Uni it made it so much more fun. That and Minecraft modding with hMod and Bukkit.
- 72736379 3y agoIf you frequented forums like RaGEZONE it's likely we've ran into each other before!
- bogwog 3y agoThat’s how I was introduced to SQL!
- matheusmoreira 3y agoSame here. Open Tibia servers were the first code bases I explored and tried to modify when I was a kid.
- 3y ago
- themodelplumber 3y agoOh fun, I love discovering new game projects like that. I'm curious, let's say I've only played like Crawl down to level 7, and some Torchlight II. What's the daily routine / grind / goal look like in this kind of game? It seems to include some social or community aspects? Are those part of the game itself or? (And, just as a veteran web designer, can I say that I _love_ seeing that good old textured website style again. Obvious Voronoi mathematics included. :-) Smoking hot stuff right there in historical context, but also even in broader design-principles terms...not even joking. Crucify me on those wrought-iron headers if you wish) (There's a 2011scape too...? What is this?)
- 72736379 3y agoThis is a "private server" (https://en.wikipedia.org/wiki/Private_server#Private_Servers_for_Video_Games https://en.wikipedia.org/wiki/Private_server#Private_Servers...) for a version of RuneScape from 2009.
- themodelplumber 3y agoThanks, so it seems like it's a community-chat focused game in some ways? Do people just wander in and play solo too?
- squeaky-clean 3y agoIt's a very solo friendly MMO. Private servers are usually for people who want changes to the official game (or removal of changes), and sometimes just to avoid paying subscription fees. This one is aiming to replicate the official state of the game as it was in 2009. It's mostly a "grind" sort of game with simplistic combat. It's pretty relaxing for the most part, though it does have some tense PvP elements if you enter into some special areas. You can definitely play it fully focused, but most people would conside it a "Second Monitor" game. i.e. You can watch YouTube or do work and keep old-school RuneScape active on a second screen, interacting every minute or so.
- calvinmorrison 3y ago
- s5300 3y ago[dead]
- smohare 3y ago[dead]
- Multicomp 3y agoI am seriously tempted by a project like this. They even have a linux client! The pinnacle of my Runescape days was just after they opened the Grand Exchange. That was around the time I realized that if I didn't stop playing this game every night, I'd have no life, so I began the process of walking away. The fact that I lost my login (pre-password manager days) had nothing to do with me making that wise decision, nor the fact that I still don't have a life.
- csours 3y agoselling unids 400 How much did unids sell for? I've thought about a t-shirt that says "selling unids" just to see how many people get it ---- Unids are Unidentified Herbs, an item since removed from RS. Processing Unids was a relatively fast and very repeatable way to get Herblore experience.
- maxdamantus 3y agoPretty sure I used to buy them for 1k each. Identified Ranarrs would sell for around 7k each, and I think prayer potions (4) would sell at a slight profit for 9k. I guess the lack of "make X" and automatic decanting made skilling actually profitable. EDIT: actually, I think the 1k price was probably limited to herbs above a certain level. It was common practice to buy noted herbs above a certain level and keep your inventory full with other items to block trades with unidentified Guam leaves. Here's another activity that will probably never exist again: Law running. I remember both being a runner and a crafter.
- robrtsql 3y ago> Here's another activity that will probably never exist again: Law running. I remember both being a runner and a crafter. I'm out of the loop (I tried 2007scape but don't play it enough to be in the know). Is it because some other faster way of leveling Runecrafting has become available?
- maxdamantus 3y ago
- hoten 3y agoFor some context, the Jagex reboot "Old School Runescape" (OSRS) forked from a circa-2007 build of the game. It was apparently a stroke of luck that they still had the source code. Notably, the 2007 version was before huge changes to the game that many original players disliked enough to stop playing. But it was also before the HD version. So OSRS player have been stuck with low quality graphics (however, a modder has recently fixed that. There was some drama over this, Jagex tried to prevent the mod from being allowed, but they backed off). The OSRS version was also pre-neutering of PvP for real-word currency purposes, which happened Dec 2007. I guess this 2009scape would have a neutered Wilderness too. Or perhaps they're making some editorial tweaks. 2009 still predates many of the wild changes Jagex made that eventually morphed into RS3. Some would be nice to have in OSRS (mining/smithing was rehauled in a nice way, some new skills that OSRS players wish they had like Dungeoneering are missing --- but changes like "Evolution of Combat"[1] was a breaking point for many). My understanding is that if they had found the source code circa 2009, Jagex would have used that and OSRS players would have enjoyed HD on day one. Jagex has done a good job with OSRS, running it with just a few people and heavily relying on community feedback in the form of polling content updates. If something does not pass majority opinion, it is not added to the game. They've added multiple new quests, areas, and skilling options under this model, to the point where OSRS is quite distinct from its circa-2007 seed. One thing they can't seem to get consensus on though is a new skill - every attempt I'm aware of has been downvoted by the community, seemingly for reasons similar to "it would devalue my investment in X skill". [1] https://runescape.wiki/w/Evolution_of_Combat https://runescape.wiki/w/Evolution_of_Combat
- memefrog 3y agoOSRS players have not been "stuck with low quality graphics". The appeal of that version of the game is as a whole. It was not just "the version without the one later change that wasn't liked". It was the version before the general change in approach. The big problem with the "HD" version was that it was inconsistent. They couldn't update the whole world at once (or chose not to) so they updated it in bits, and those bits often felt really out of place compared to the much more cohesive older style. >2009 still predates many of the wild changes Jagex made that eventually morphed into RS3. Some would be nice to have in OSRS (mining/smithing was rehauled in a nice way, some new skills that OSRS players wish they had like Dungeoneering are missing --- but changes like "Evolution of Combat"[1] was a breaking point for many). My understanding is that if they had found the source code circa 2009, Jagex would have used that and OSRS players would have enjoyed HD on day one. Dungeoneering was a (pretty good) minigame forced into the mould of a (pretty bad) skill for essentially no reason. The mining/smithing rework was very recent and not at all good for the game. Contrary to the popular belief of people like you (who seem to be the dominant voice on social media), the desire in the first place for "2007scape" did not originate with JaGEx. It came from a website very similar to this one, which aimed to recreate a 2005 or 2006 version of the game. JaGEx saw this desire and found the oldest copy of the RS2 source code they could. It isn't that they would have gone later if they could have. They would have gone earlier if they could have. Even 2007 was the beginning of the end for the game. It was when it started to morph further towards what it is like today: a wholly unlikable game, the players of which are obsessed with grinding to the maximum level in every skill. That's not how people played before they added the level 99 skillcapes in 2006. >Jagex has done a good job with OSRS, running it with just a few people and heavily relying on community feedback in the form of polling content updates. This was true for the first few years but clearly isn't true today. They add a lot of content to the game now. >If something does not pass majority opinion, it is not added to the game. They've added multiple new quests, areas, and skilling options under this model, to the point where OSRS is quite distinct from its circa-2007 seed. One thing they can't seem to get consensus on though is a new skill - every attempt I'm aware of has been downvoted by the community, seemingly for reasons similar to "it would devalue my investment in X skill". This is evidence that the game is nothing like it was in 2007. Back then, people loved new skills and the idea of "devaluing my investment" just didn't exist. The awful "xp waste"/"grind" mentality of players today is what has driven a lot of players away from the game. It's this sort of mentality where you cannot have a valid opinion on the game unless you're at "endgame" and have basically maximum levels in every skill. That is a World of Warcraft/Everquest-style mentality. "The game starts at endgame". "The game is about raiding and killing bosses". Just not what RS was originally about at all. Frankly they've changed the game so much since the 2014 revival of "2007"-scape that it is more different today than RS3 was from 2007scape in 2014. And not for the better.
- fallat 3y agoI'd love to see Jagex open source OSRS as a business decision to keep the game alive forever, and for leveraging the dedicated community. Now, I said open source, but that doesn't mean free. Even if the source was available, it would make the most sense if they kept it "non-free", as in, no commercial usage of the source may be allowed. People are free to run their own servers, but the Jagex ones will be "blessed". The only problem I see is if some group in a country outside of IP legality were to take it and try to monetize it. Alternatively I hope one day Jagex has a "hail mary" and releases the source when they think the game is considered commercially dead.
- hoten 3y agoNot the same, but Jagex has embraced (probably because they really had no choice) the 3p client "RuneLite". There is an understanding between Jagex and that community that the client is blessed, but only if they steer clear of certain features - like things that would reduce how much you have to interact with UI in the game, such as re-ordering items in the Construction right-click menu for convenience.
- blairbeckwith 3y agoTIL that this is why I couldn’t configure the Menu Item Swapper or whatever last week when I was leveling Construction with oak larders. I wonder what makes construction a special case here vs, say, allowing one click dropping of collected resources.
- memefrog 3y ago'Open source' and 'free (as in speech)' are, in the software context, synonyms. It is incoherent to say 'open source but non-commercial'.
- gcau 3y agoI disagree. You're basically saying, "open source code isn't open-source". There's nothing incoherent about what they said.
- david_shi 3y agoHow does this server prevent bots and spam? Curious if that's built into the project.
- deleted 3y ago[deleted]
- nicechianti 3y ago[dead]
- impulser_ 3y agoCan't believe Runescape private server are still a thing after 18 years. This is what got me into programming. I remember working with the first version back in early 2006 I believe it was called winterlove. You couldn't even play multiplayer. Then someone got multiplayer to work, I think that was called blakescape, then there was cheezscape and whitescape which became the popular versions to use because they came with a lot of content like combat ect. All of the coding I did was done using notepad on Windows lol. I remember when the major version this server is based on 470-500+ versions which is when they updated the graphics. We spent days trying to be the first one to get a working server and client. You had to mod the client and walk around the game to collect map data to be able to load the map on private server. The most fun times I had programing to this day.
- Tyluur 3y agoSame here, the RSPS communities paved the way for lots of us.
- Shekelphile 3y agoPermabanned from r-s gang wya? I miss laughing at 2speced Tyler and Nikki not actually being a girl wasn’t much of a surprise.
- sph 3y agoIt is known that in Runescape "girl" = "Guy In Real Life"
- Shekelphile 3y agor-s =/= rs (runescape)
- iamricks 3y agoTyler and Blurr were legendary in the RSPS scene, 2speced was such a wellmade and maintained RSPS. I wonder where they are now.
- squeaky-clean 3y ago
- KyleBerezin 3y agoI'm happy to see Jagex is still around to this day. They used to make a lot of free games that you could play in the browser. Pre-runescape, I wasted many hours playing games like vertigo and flea circus. It makes me happy to see the company is still alive and well, though it probably has been through many changes.
- EarthLaunch 3y agoI'm making a UO inspired MMO and have been wanting to play more MMOs lately. Anyone similar up for experimenting with RS, WoW HC, Zenith, LiF, MO, UO player servers, or anything? Hit me up!
- matheusmoreira 3y agoCheck out Tibia as well. Online since the 90s.
- bovermyer 3y agoI really appreciate the web design. That was a style that only existed for about five years, give or take a year or two. It makes me really nostalgic. But beyond that, that style of web design has completely disappeared. It was expensive to make, not particularly mobile-friendly, and only really favors one screen resolution. But it was beautiful.
- SnowProblem 3y agoExactly. Here's Gamespot's homepage in 2007: https://web.archive.org/web/20070228162159/http://www.gamespot.com/ https://web.archive.org/web/20070228162159/http://www.gamesp... Very similar. So much more personality than Gamespot today: https://www.gamespot.com https://www.gamespot.com But back then everyone viewed websites on desktop. Mobile if supported was special-cased. It's the opposite now.
- insanitybit 3y agoAbsolutely slamming the nostalgia region of my brain. https://www.youtube.com/watch?v=VNW9TAwImBY https://www.youtube.com/watch?v=VNW9TAwImBY Something very deep inside of me is triggered by Runescape. I think staying up all night for days in a row playing just permanently ingrained certain emotions of my teenage self, and nothing lets me access them the way Runescape does.
- taswellian 3y agoI feel the same way... happy and sad at the same time. Great music!
- dumbaccount123 3y ago[dead]
- macromagnon 3y agoI still remember when notes/certificates to allow stacking any items came out but you could only do one inventory at a time at an npc. Eventually (not sure how long after) you could just toggle the option at the bank. Talk about qol improvements.
- detuks 3y agoShameless plug: Runescape JS, WASM, webgl client - https://play.rsps.app https://play.rsps.app Built it a while ago. Doable for other bases as well P.S. https://github.com/reinismu/runescape-web-client-377 https://github.com/reinismu/runescape-web-client-377 Souce code for one of my first ports
- detuks 3y agoForgot to mention https://github.com/reinismu/runescape-web-client-377 https://github.com/reinismu/runescape-web-client-377 Source code for one of my first ports
- OsrsNeedsf2P 3y agoI played this back when it was a duel arena staking thing. Loved the idea, but it never took off. You should invest more time into it!
- ano224400 3y agoThis is very cool. Love the default builds. I tried from my mobile browser and swiftly got PKed :) Thanks for sharing.
- mikedelago 3y agoCool, I didn't realize Runescape private servers were a thing still. I contribute to AzerothCore[0] pretty regularly. There's a lot of improvements that could be made, but it's overall fun and the majority of people who frequent their Discord are friendly enough. [0] https://github.com/azerothcore/azerothcore-wotlk https://github.com/azerothcore/azerothcore-wotlk
- deleted 3y ago[deleted]
- kingkongjaffa 3y agoMy 2 cents is that evolution of combat is good actually, up to a point. Because the apm and tick rate are limited, getting good after a certain point means memorizing an exact rotation, learning keyboard shortcuts, memorizing the boss mechanics to know when to switch to a shield and res or whatever. Point being it’s not really fun. After a while any minor mistake on a challenging boss screws you up really bad.
- parimal7 3y agoEOC has no place in Runescape which has a global tick system. Ability usage feels sluggish compared to other games.
- samanator 3y agoSource code for the server: https://gitlab.com/2009scape/2009scape https://gitlab.com/2009scape/2009scape
- deleted 3y ago[deleted]
- christofosho 3y agoOld RuneScape private servers like Dodian, Ub3r server, these got me started on my programming journey. Gotta throw out a thank you to Winten, and all the folks there. After playing RuneScape since 2001, it is great to see progress continues. Projects like https://rsc.vet https://rsc.vet keep the oldest version alive. RuneScape lead me to a Software career! ( - Formerly "Kankles" alias)
- joshstrange 3y agoIt seems the UI Scale option doesn't work on Mac? I tried this repo [0] but it wasn't launching correctly. Also HD mode doesn't work on Mac. I then installed Ubuntu (arm server, then installed desktop) via UTM and installed 2009scape via flatpack and was able to scale the UI up but still no HD mode. Scaling is better than nothing even if I have to run a VM but I wish I could run HD. I can't find much info about this online unfortunately other than the FAQ saying you need java 11 (the flatpack installed that) and that it doesn't work on Mac. [0] https://github.com/downthecrop/2009Scape-macOS-HD https://github.com/downthecrop/2009Scape-macOS-HD
- moomoo11 3y agoRuneScape taught me (as a kid about two decades ago) some very essential life lessons. Who can I trust? How do I empower my team? What is the best way to turn fear and anxiety into success and glory? I was scammed around 10 years old and I remember crying lol. But it also motivated me to play the game differently to focus on market factors and make all that money plus way more. I remember being 11 with a dozen or so of the boys going into the deep wilderness with the boys taking on high level players as a group. We all had our roles and jobs. I recently heard the ancient magick ice barrage sound and it brought back those memories. We made so much money fighting in the wilderness, and some time later we got into the fishing and runes businesses. we had running business of lobsters, nature and law runes and it was way more lucrative than risking a lot in the wilderness. I quit just after the grand exchange was implemented like 2008. Imo it was the end for me and I have never really played video games like that ever since. Probably never will since I’m an adult now and real life is way more fun. But the grand exchange really killed the “social” aspect of that game. You no longer needed to interact with others. The in game market and economy were basically removed. There was no longer a reason to interact with people in the game as everything became on demand. Anyway this brought back some great childhood memories.
- TZubiri 3y agoBut the grand exchange really killed the “social” aspect of that game. RIP The Falador and Varrock markets There were spots dedicated to certain items, and this wasn't programmed in the game, it was ingrained in the folklore of the community.
- 2009scapereview 3y agoAs someone who joined yesterday after seeing this HN post, I can honestly say I'm extremely disappointed in this. I went into this expecting a grand RS 2009 replica, but instead what I found was a twisted version of that filled with bugs and an obvious lack of attention to detail. Massive game breaking bugs at every turn. For example: the biggest glitch you can imagine; when your character dies you dont get moved back to spawn, but you could just pick up your own items lol. And another one that allowed infinite attack XP gain with an autoclicker(the dummys at varrock never cut you off past level 8 attack). Also missing NPCs everywhere that messed with the immersion. I logged 39 bugs in my first 24-36h playing, and didnt even get a chance to report them all because the tyrannical admin Ceikry banned my account for "bug abuse". all because I was talking about a HIGHLY obvious glitch that I found 10 mins after finding it and "abused" for literally 500xp. Unbelievable that this bug was allowed, and once I alerted them to it they did an emergency patch. I was banned for my "attitude". I really had high hopes for this and even planned on contributing pull requests to the game for new content like quests, among bug fixes but Im glad they showed their true nature before I got too invested and wasted my time with their immature antics. Just know this isn't a RuneScape remake, but a dark version of it - missing content - with weird custom features like PKing removed only in non-deep wildy(?)- and the wrong requirements for items (fremmenik cloak(?) ran by tyrant staff who bans you for shining light on their shocking incompetence.
- ceikry 3y agoI guess I'm obliged to clear up your misconceptions. 1) Yes, there's lots of bugs, that's why there's a gitlab where you can report them and we fix them. We didn't make most of these bugs, they were inherited from previous developers. If you'd bothered to check, you'd know that we resolve about 100 issues a month. 2) That death bug you mentioned was rare, hard to reproduce, and fixed within 2 hours of us finding out about it :) 3) The dummies don't stop at 8 attack, they stop at combat level 8. You'd know if you bothered to spend 5 seconds doing any real research, I imagine this is applicable to at least another 50% of the "bugs" you say you logged but never reported (I wonder why that was?) 4) We did not do an emergency patch to fix this thing you believed was a bug, because it wasn't. You're just directly making that up. 5) You were banned because you explicitly stated a very clear malicious intent to, and I quote from you ingame, "take advantage of this before I report it". Bug abuse is zero tolerance. When I confronted you about this in game, you literally said something along the lines of "I was only pretending to be retarded" 6) PKing was not a thing in 2009, therefore its nonexistence is not custom content. Again, if you had done 5 seconds of research... 7) Again, you were banned for explicitly stating an intent in public to abuse bugs before reporting them, and sharing details of abusable bugs with other players. Both of these things get anyone banned.
- Southworth 3y agoI started my career at Jagex, and remain amazed by how much love RuneScape gets and represents to people. It’s a real joy to kono’s those years of hardwork really actually mattered! Keep up the awesome! Quest well magical adventurer! jmod_ben_S