3 ms·
To be fair, most C++ projects (outside of embedded and games) use STL for string/dynamic array/hashtable, and while that standardization is certainly convenient
by overgard 3y ago
To be fair, most C++ projects (outside of embedded and games) use STL for string/dynamic array/hashtable, and while that standardization is certainly convenient I'm not sure STL is generally faster than most hand written C data structures, even with the duplicated code.