3 ms·
Going along with narrative requires suspension of disbelief. However, when you see obvious factual errors, disbelief comes knocking again as you begin questioni
by thriftwy 3y ago
Going along with narrative requires suspension of disbelief. However, when you see obvious factual errors, disbelief comes knocking again as you begin questioning everything.
- bluGill 3y agoOne of the reasons I like fantasy is the plot is set in a universe with different physics and so much of my knowledge of this world can be set aside. Even then though I often wonder how do they feed those large cities with only wilderness between them (most are set on navigable water, even though it is just luck at least the city location doesn't violate possibility, but the lack of explanation of how they get food) - underground dwarf cities are the worse about this.
- TillE 3y agoDwarf Fortress answers that last question with: mushrooms! I think the fantasy city problem is at its worst in 3D video games, where you visit some impressive capital city, massive walls, towers...and enough housing for about a hundred people.
- Cthulhu_ 3y agoBut if you visit an old city in real life, the area within the city walls is often quite small... Anyway, with advancements in technology I'm sure we'll see proper cities to scale. It may not all be accessible though.
- karmakaze 3y agoMy problem with fantasy is that the physics of the universe is not well presented. For the entire duration, I watch with the premise that anything and everything is possible until shown to be otherwise. It's probably different if the source material was read and the viewer already has that context. There's probably some science-fantasy that fits your description which I would enjoy more than the more typical magical/mystical sorts.
- StableAlkyne 3y agoFor DnD-esque settings I like to imagine factories of druids just casting goodberry all day That and whichever druid spell makes the nearby farmland more fertile
- hinkley 3y agoOne of my biggest pet peeves in watching people play TTRPGs is that the NPCs don't seem to know they live in a world full of magic users, and the party is the first they've ever encountered. I'd expect shop owners to have collectively figured out ways to deal with bards. Banks how to deal with invisibility, etc.