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While most of the major consoles for the 9th generation are basically just locked-down PCs, there are still interesting innovations going on. One of the intere
by ansible 3y ago
While most of the major consoles for the 9th generation are basically just locked-down PCs, there are still interesting innovations going on.
One of the interesting tradeoffs with AR/VR systems is that there is less emphasis on just frames-per-second, and more emphasis on consistent latency and low lag between user input and photons coming out of the screen. This may continue to drive a divergence between dedicated AR/VR systems and "normal" game consoles & PCs. The input requirements for AR/VR are also much higher than a game pad sampled at high frequency.
- jebarker 3y agoThe transition to consoles "just" being locked-down PCs makes me a little sad. From a software engineering perspective I really like the idea of squeezing out raw performance from custom bare metal architectures.
- ansible 3y agoMany consoles had quite a learning curve for developers. And you see some drastic improvement in quality between early titles in the console lifetime and the last major exclusives for them. (There are more than a few examples of poor quality ports from one platform to another though.)
- jebarker 3y agoYeah, I think the learning curve and ability to optimize for the hardware is the draw.