3 ms·
People like to say it's a problem that we can't run experiments in macro-economics (and it would be hard to observe an interstellar economy). With large scale g
by creer 3y ago
People like to say it's a problem that we can't run experiments in macro-economics (and it would be hard to observe an interstellar economy). With large scale games I feel we are probably past that point. That article is relevant. I am also reading front to back
Virtual Economies - Design and Analysis, Vili Lehdonvirta and Edward Castronova, 2014.
It's an overview of real-life economics interactions, internal economics, influences on playability, etc. Clear, well written, broad. There seems to be plenty more in that direction by now.
If one thing is the "problem", it's that designers and publishers are pushing games as games - and to make a profit. Which means they rightly should be less than enthusiastic toward experiments that have the potential to completely change their games. ... And so in a way we are still in that situation of people not wanting to run macro-economic "experiments" - even on their large scale games - except with a much broader range that we can observe.