3 ms·
Being hard to use and not very useful feels like a clear design choice to me. They were too good in the previous game, so they all got a big ol’ round of the ne
by philistine 3y ago
Being hard to use and not very useful feels like a clear design choice to me. They were too good in the previous game, so they all got a big ol’ round of the nerf hammer.
And they moved them to interactions next to the sages because they sincerely overloaded the controls of that game.
The whole game would have been better without any sages’ power.