3 ms·
Context: I've nearly 100%'d BotW(+DLC)+TotK (except for the Korok seeds). Spoilers might follow. > Some of them are specific to Link’s latest adventure, includ
by rollcat 3y ago
Context: I've nearly 100%'d BotW(+DLC)+TotK (except for the Korok seeds). Spoilers might follow.
> Some of them are specific to Link’s latest adventure, including things like Riju’s lightning ability, which lets the player target enemies with a bow and bring down a lighting strike wherever the arrow lands.
To be quite blunt, the sages' abilities are implemented absolutely horribly in this game, doubly so when compared to the similar system in BotW (which was excellent). The only ability that is actually usable (and only really outside of combat) is Tulin's gust of wind; everything else is a struggle to make useful.
You have to walk up to a sage (they keep running around trying to fight enemies; and they all have an identical color palette; so it's super awkward and error-prone), press a button, and only then you get to make use of the ability. The more sages you summon, the bigger the crowd, the bigger the problem. Even the one sage that does not appear as a ghost still has a broadly similar palette (and on top of that, identical to a class of enemies). Compare with BotW, where you also get broadly similar abilities, but using each one was a decision you could execute in a split second using a dedicated key combo/mechanic, and all of them were directly viable in combat.
If Nintendo were to hold a patent on this bullshit and thusly prevent it from being implemented in any other game, they'd do the gamers a favour.
> Who knows if these patents actually go anywhere? But when game design concepts are gatekept like this, it only leads to a loss of innovation for other devs.
True! There's plenty of prior art for the remaining patents, so I sincerely doubt a lot of this would hold up in court. But the fact that this makes news at all is just proof of how rotten the system is; the patent doesn't have to be standing on a firm ground before it can successfully deter from climbing the shoulders of giants, which is foundational to innovation.
Nintendo has always been famous for pushing innovative gameplay, rather than endlessly refining the graphics on yet-another "next-gen" console that has all the same last year's titles in a new package. Whatever patents they can hold, I don't think it would help them: patents only help entrench your current position; Nintendo was always about moving forward.
- ot 3y ago> To be quite blunt, the sages' abilities are implemented absolutely horribly in this game I agree 100%. I loved the game, but I don't understand how anyone at Nintendo thought that these mechanics were a good idea. To make matters even worse, the button is the same to pick up an item. I can't count how many times I was about to pick up an item, and a sage passed by, hijacking the button (especially disruptive when it's Mineru).
- bowsamic 3y agoThe worst part is that you get the only useful one first if you go where the game obviously prods you to (north west), setting the expectation that all the abilities would be useful. Unfortunately they are so bad it's actually comical. Imo the game kind of feels thrown together in general. I think the worst part is that they traded the open feeling of adventure in the original game, which felt quite lean on mechanics and different things to do, for a much more common open world style of gameplay. Now it feels like any other checkbox open world game, a huge list of things to do and going through them one by one. BotW never felt like that
- kridsdale3 3y agoWell that's better than if you got his ability last. Imagine playing 100 hours and then being like WHAT, YOU CAN DO THAT? I COULD HAVE DONE THAT THE WHOLE TIME? I phrase it like that because I'm about 160 hours in to ToTK right now and just last night I found something that would have made me fantastically wealthy the whole way through if I had known about it. Now it doesn't matter.
- rollcat 3y agoI've heard of quite a bunch of people who went quite far without realising you can get the paraglider. From the promo materials & the tutorial it definitely seemed like the game was meant to be played using skydiving and Zonai wings.
- bowsamic 3y agoWhat did you find for the money thing? I’ve noticed that money is extremely tight in this game compared to the last
- kridsdale3 3y agoSPOILERS FOR THOSE WHO NEED A WARNING Go to the Jungle Stable, do the thing with the animals. Feed them. Come back later. Repeat constantly.
- PetitPrince 3y ago> If Nintendo were to hold a patent on this bullshit and thusly prevent it from being implemented in any other game, they'd do the gamers a favour. I wonder if there's "real life" of such patent (i.e. patent a process or method to ensure it is never used because it's so bad). (as for the example illustrated: I absolutely agree that it is a terrible game mechanic that's doubly infuriating since the previous game had a perfectly serviceable system)