3 ms·
Have you considered posting cross-eyed version of the images so they can be viewed without 3d glasses?
by neurostimulant 3y ago
Have you considered posting cross-eyed version of the images so they can be viewed without 3d glasses?
- earthboundkid 3y agoThe best way to view 3DS pictures is as “wiggle pics”: an animated GIF that toggles between the two frames. They rule.
- PaulHoule 3y agoI've definitely been interested in publishing images in multiple formats. Right now I make the anaglyph images in Python and print the same image I publish to the web. I've developed a system to do color management for the printer before I do the anaglyph blending which gives better stereo separation than the other way around. I also discovered I get more consistent results publishing photos to the web if I attach a Display P3 color profile. These changes are going to go into the system before I do my next stereography project. What I'd like to do is have the web application use WebGL or WebGPU to do the anaglyph processing because that is totally a job for a shader. WebGPU has the advantage that I can specify the color profile which is necessary to get good separation on my AdobeRGB monitor. I'm a Firefox partisan however, and I'm not excited to implement a Chrome-only standard. If I'm doing the anaglyph processing on the client though I could give the user the choice of cross-eyed vision and other variants. What I'd really like to do is publish stereo images that can be viewed on AR and VR headsets. 3D monitors have been around a long time so really you ought to be able to just publish a stereo image to the web... like that. I think making it work for real though is going to involve WebXR, some Apple Fu or both. Note the back of the cards look like https://mastodon.social/@UP8/110662093661611559 https://mastodon.social/@UP8/110662093661611559 and when I make an installation of the cards I put a QR code next to it https://mastodon.social/@UP8/110817619887893867 https://mastodon.social/@UP8/110817619887893867 Right now the experience I have for that is pretty lame, it lets people flip over the cards kinda-sorta and see the back but that system needs to be reworked, not least that it doesn't really work for the large 13x19 cards that are most of my recent output https://mastodon.social/@UP8/110607498804590869 https://mastodon.social/@UP8/110607498804590869 It's obvious to me that you should scan that QR code with a phone and get an appropriate experience, but you should also be able to scan it with an Apple Vision and get an experience appropriate for that and of course that would involve a stereogram, a light field image, or something like that.