4 ms·
Animations require consistency to work and generations are still very bad at consistency. You can see this in action through any AI generated video, that "flick
by gochi 3y ago
Animations require consistency to work and generations are still very bad at consistency. You can see this in action through any AI generated video, that "flickering" are tiny inconsistencies between frames that throw the entire thing off.
Once that issue is fixed, then it's a green light as everything else is vaguely ready.
- BHSPitMonkey 3y agoI think you're talking about generating bitmaps of video, one frame at a time - which is a pretty different task from generating vector animation. If the LLM is approaching the task like an animator would (i.e. I want this shape to move here slowly for a long time, then grow rapidly for a short duration, then...) and expressing the result in some kind of keyframe animation format (Lottie, AE, Unity, etc.) then you aren't having to deal with the kinds of artifacts you described.