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That's a practical design problem, not a fundamentally-necessary evolution of code.
by epgui 3y ago
That's a practical design problem, not a fundamentally-necessary evolution of code.
- ragona 3y agoYou don’t think handling edge cases and errors is fundamentally necessary?
- dabears 3y agoThe real trick is doing both. Code that reads like a short story while including error handling and edge cases. This is achieved in a practical way by first keeping it as simple as possible only implementing strictly necessary abstractions. When the code reaches a "tipping point" then refactor. Rinse and repeat. If the code is structured reasonably that refactor should be mostly limited to the trouble spot.