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Sloppy linkbait. I'm not an Apple fan boy but when he complains that the performance of GLBenchmark is the same: > The most likely reason for this is that app
by edderly 15y ago
Sloppy linkbait.
I'm not an Apple fan boy but when he complains that the performance of GLBenchmark is the same:
> The most likely reason for this is that apps must be written to take full advantage of all four GPU cores, much in the same way that only a handful of apps make full use of Tegra 2 and 3
He seems to forget that theres four times the number of pixels on the screen.
- mrsebastian 15y agoThat's a good point actually. Normally in benchmarks, though, the same resolution is used across the board. I don't know how this applies to tablets, though. I suspect the iPad 3 would be upscaling to 2048x1536, but not actually rendering four times as many polygons (or whatever).
- edderly 15y agoGLBenchMark does run at the screen resolution unless you run the offscreen test.