2 ms·
>Juggling Wood, Food, Gold and Stone has far more strategic depth than just Starcraft's Minerals + Gas Does AoE have the unit caps as well? That's the resource
by boomboomsubban 3y ago
>Juggling Wood, Food, Gold and Stone has far more strategic depth than just Starcraft's Minerals + Gas
Does AoE have the unit caps as well? That's the resource I think is hardest to manage, though I think Warcraft handled it better with the upkeep. It made macro far more interesting when watching competitive play, as creating too many gatherers still hampered you beyond being unprepared for a rush.
- dragontamer 3y agoAoE2 has a 200-unit cap, but almost every unit costs 1 to the cap. So you can have 200 Paladins (strongest unit in the game), while in Starcraft you can have either 33 Battlecruisers (strongest combat unit one-vs-one) or 400 Zerglings (weakest but most numerous). Exception: the unique unit "Karambit" from the Malay has a special ability where they count 1/2 population. So you can have 400 Karambits (much like Zerglings in Starcraft:BW)