3 ms·
Super Smash Bros and the Nintendo response to things like wave dashing (giving characters a chance to stumble in the latest game, iirc) comes to mind. Basicall
by buffet_overflow 3y ago
Super Smash Bros and the Nintendo response to things like wave dashing (giving characters a chance to stumble in the latest game, iirc) comes to mind.
Basically, they saw a hardcore community form around their family friendly fighting game, and tried to axe it.
- deaddodo 3y agoRandom tripping was a mechanic added in Brawl. In Ultimate, they dialed it back and now it's only a triggered action (and, at a lower rate than Brawl). If anything, it sounds like they took in some feedback from the community.
- dragontamer 3y agoTripping in Brawl was clearly introduced to punish dash dancing, not wave-dashing. https://www.ssbwiki.com/Dash-dance#/media/File:Dashdance.gif https://www.ssbwiki.com/Dash-dance#/media/File:Dashdance.gif If you did this sequence in Brawl, you'd certainly trip. Dash-dancing kept your momentum, allowing you to instantly move at full dash speed at a moment's notice. But it took great amounts of finger-dexterity to alternate left-right-left-right at this speed and keep the character's momentum at maximum.