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> Use 72-bit addresses. 56 bits for the network address, 16 bits for the end-user networks. 16 bits is just way too small. The article clearly states that netw
by kccqzy 3y ago
> Use 72-bit addresses. 56 bits for the network address, 16 bits for the end-user networks.
16 bits is just way too small. The article clearly states that network operators just love to bridge together larger and larger networks due to the mobile IP problem. In the IPv4 world they can even have 24 bits (10.0.0.0/8) why should IPv6 have only 16 bits? It's definitely not enough.
- cyberax 3y ago8 bits for the home network feels cramped even now, my home network is at 56 devices. But 16 bits are fine for end-user networks. And once you go over 16 bits, you really need to start dealing with routing. > In the IPv4 world they can even have 24 bits (10.0.0.0/8) why should IPv6 have only 16 bits? It's definitely not enough. This is not a fair comparison. You won't have a 10.0.0.0/8 network in IPv4 that has 16 million computers in the same broadcast domain. You'll likely have multiple /8 or /16 networks, with routing between them. And in my hypothetical world, you'll have 56 bits for that routing. Your ISP can delegate you a /32 prefix, giving you 24 bits for your own routing hierarchy. This is not dissimilar from the current situation. You have just 64 bits of the "network address", because the lower 64 bits are needed for SLAAC.
- growse 3y ago> And once you go over 16 bits, you really need to start dealing with routing. Disagree. you don't want to be routing unless you actually have to. A large flat network is more desirable a lot of the time (e.g thousands of devices in a DC) than a bunch of artificially carved up subnets. The reason you don't see them very often is because people have had to use IPv4, which means ARP, which just doesn't scale. At some point in size, ARP chatter becomes the majority of the traffic on your network, which isn't great. ND fixes this, and allows for ridiculously large networks (the way our good maker intended).
- FuriouslyAdrift 3y agoExcept security... every network I build, ALL traffic between hosts/apps must go through an inspection device. Due the mass use of encryption and overlays, you can't trust any process or device any more.
- cyberax 3y ago> Disagree. you don't want to be routing unless you actually have to. A large flat network is more desirable a lot of the time (e.g thousands of devices in a DC) than a bunch of artificially carved up subnets. First, a /16 network is 65536 devices, which is pretty big as-is. And like in V4, you'll be able to disregard recommendations and choose a larger local net size (just change the netmask). But it's a bad idea. You will have a shared media that can be brought down by erroneous broadcasts or devices. This is a classic story: https://www.computerworld.com/article/2581420/all-systems-down.html https://www.computerworld.com/article/2581420/all-systems-do... > ND fixes this, and allows for ridiculously large networks (the way our good maker intended). ND doesn't solve it. It works in practice using the same old broadcast, just like ARP. Some switches might do ND snooping, but if you have thousands of devices, they'll overflow their internal tables and fall back to regular broadcasts. ND also has unsolvable issues, like the neighbors cache size problems. Since you have a freaking /64 for your local network, you can't easily store the mapping for ALL hosts, and you're susceptible to various cache exhaustion attacks (including negative entries).
- growse 3y ago> First, a /16 network is 65536 devices, which is pretty big as-is. "big" is a relative term. For some cases, that's a really annoying restriction. > But it's a bad idea. You will have a shared media that can be brought down by erroneous broadcasts or devices. This is a classic story: https://www.computerworld.com/article/2581420/all-systems-do https://www.computerworld.com/article/2581420/all-systems-do... IPv6 doesn't have the concept of "broadcast". > ND doesn't solve it. It works in practice using the same old broadcast No, ND uses multicast. Running any network with >100k hosts has its challenges, but these are surmountable with IPv6, and not at all with IPv4.
- cyberax 3y ago> IPv6 doesn't have the concept of "broadcast". Indeed. It has magic fairies delivering multicast packets to the right interfaces. > No, ND uses multicast. How do you think multicast is implemented in Ethernet?
- throwaway154 3y ago16 bits is fine if thinking about discrete devices in the home. But what about thinking about the next step, neurons in the home. 65k's on the low side for home neuron count.
- cyberax 3y agoAre you sure you want to expose individual neurons to the Internet?
- throwaway154 3y agoThink of the unexpected unknowns. The feet of your chairs having light sensors, each tile of a roof having its own ambient vibration monitors, a thermostat on every bookcase shelf, all self organising around the you GooFaceAI determines you to be.
- Dagger2 3y agoLarge, sparse subnets are nice for their security benefits. For a 16-bit network, you can enumerate all active public servers by exhaustively port-scanning it; it takes something like a few hundred gigabytes of traffic, which is nothing these days. For a 64-bit network, it takes quadrillions of gigabytes of traffic and just isn't feasible. 64 bits is enough space to fit a small public key, which v6 uses to secure neighbor discovery. There are anonymity benefits too: privacy extensions wouldn't work as well on smaller subnets. As an added bonus, having extra bits to spare is useful if it ever turns out that we need them. If we run out of space in 2000::/3 then we can start over in one of the five other unused /3s using tighter allocation policies. L3 protocols are incredibly hard to deploy and it would really suck to deploy a bigger one only to have to deploy another, even bigger one again soon after. I don't think there's a good reason to give up all of that. Smaller addresses break compatibility with v4 just as thoroughly as bigger ones do, so it wouldn't even help deployment much.