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Cool video, interesting. Looks though like a very complicated way of creating and entering the content, compared to just typing in a buffer with some markup lan
by amno 3y ago
Cool video, interesting. Looks though like a very complicated way of creating and entering the content, compared to just typing in a buffer with some markup language. When I saw the video first I thought it was just textual hyperlinks, sort of what we with clickable text in Emacs. Info and help-mode are Emacs apps that uses it quite heavy. But then I looked up Concordia on Wikipedia, and I see it has same ancestor as texinfo :).
But very interesting to see, I'll watch your other videos when I have more time, it is a bit of history. Thanks for recording them and uploading videos. Is that machine still alive and running, or did you record it on your Linux port?
- lispm 3y agoOne doesn't need to use the menus, one can use the keyboard commands. The UI provides several ways to interact: key commands, interactive command line and menus. > I see it has same ancestor as texinfo Genera comes with a Scribe-based markup language and formatter. > Is that machine still alive and running, or did you record it on your Linux port? I made this video years ago on Lisp Machine. The new emulator for the Mac & Linux is many times faster and runs silent on something like a MacBook... Thus it's ,uch more convenient to use that for a demo, unless the software does not run there. The emulator has its own native code format and, for example, lacks emulation of the console hardware (graphics hardware).
- amno 3y ago> One doesn't need to use the menus, one can use the keyboard commands. The UI provides several ways to interact: key commands, interactive command line and menus. > Genera comes with a Scribe-based markup language and formatter. You mean, the humanity has not gone too far away when it comes to computer-human interaction back from those days? :-). Just kidding; that sounds like they were quite modern back in 80's. I saw the other video on YT about their graphics software and hardware. While it looks relatively simple compared to modern image editors, modellers, fx and animation packages, it still feels like they had all the right ideas. What do you think put them out of the business? Just the economy or some other more technical reason? > The new emulator for the Mac & Linux is many times faster and runs silent on something like a MacBook. Yeah I saw another video, and saw "machdd" or something similar on the modeline somewhere, so I assumed you made it on a mac. > lacks emulation of the console hardware (graphics hardware) That explains why all the demos are black and white. I don't have so much time to install and configure virtual machines and programs, but one beautiful day I'll try it, just for the curiosity; I have seen the repo on GH.
- p_l 3y agoThe issue with console hardware is that some applications use old code paths that directly call into the most basic framebuffer Symbolics Lisp Machines had, and that is not supported on X11 - thus said software doesn't work neither on OpenGenera, nor on UX400, UX1200, and NXP1000 physical lisp machines (all of which lack console hardware and use X11. The only exception is AFAIK MacIvory, which has special subsystem that emulates console hardware on top of Macintosh toolbox calls done over Sun RPC.
- _19qg 3y agoThe MacIvory has the option to use a NuBUS color graphics card directly from Lisp: a NuVista board.
- p_l 3y agoYes, but that's used by COLOR package, whose interfaces are IIRC mostly available on X11 client as well (minus acceleration). The TV package in the full was redirected only on MacIvory, not on Unix-based setups, notes from OpenGenera suggest that the plan was to fix the application packages to use new interfaces instead.
- lispm 3y ago> What do you think put them out of the business? Just the economy or some other more technical reason? The main reason was the end of the cold war and the end of the high-tech war. Means there were too few commercial customers. Where they had commercial customers (like the Graphics & Animation business), there was a disruption by other technology, like SGIs (RISC CPUs with powerful graphics accelerators) and also Windows NT. The graphics software was sold to Nichimen and ported to SGIs and Windows NT. > That explains why all the demos are black and white. All the Symbolics early consoles were black & white, so all the software was using b&w. Typically the machines had an additional color screen, then with an additional color graphics board. All driven by Lisp. But the megapixel color screens and graphics boards were very expensive. They also might have been too slow to use as an interactive console screen. The emulator support graphics. It's X11 and one can use color graphics, but the graphics & animation software hasn't been ported to X11 AFAIK. It's just that the normal tools don't use color in their UI, though there were applications which used color. > I have seen the repo on GH. Don't expect too much. That's an old, unsupported emulator, which has a bunch of technical problems.