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At this point, SC is a giant exercise in sunk cost fallacy for the whales. There are so many people who have sunk thousands, tens of thousands for some, in stuf
by nolok 3y ago
At this point, SC is a giant exercise in sunk cost fallacy for the whales. There are so many people who have sunk thousands, tens of thousands for some, in stuff that still only exists as jpeg or text blurb a decade later.
The core game they're building is not too bad, it's just not even reaching 1% of the promises, and they SOLD those promises.
I'm not betting on whether or not it will be a good game in the end (for many what it offers is already enough to have loads of fun), but there is absolutely no doubt in my mind they won't ever reach 50% of sold features developed, because it's impossible. I've been in enough project to recognize massive feature creep and the need for a proper reset, and SC passed that years ago, now they're in the "you better not release because you're fine as long as it's in dev, but once released the chicken will come home to roost".
Another big issue is that, even if they somehow did it all, reached 100% completion, they're sold so much advantage left and right that the game would HAVE to be pay to win. It's already pay to win by design before even existing in its final form.
I don't have any right to tell people how to spend their money or what they should enjoy, and I have paid my fair share of "overpriced" stuff I enjoyed, but my main issue is that I was really into the idea of another AA/AAA single player story-driven space game and Squadron 42 seems further away today than ten or five years ago.