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> I wanted to constantly run and rerun the smaller parts to get each one just right. One one hand, as you alluded too, I've found unit tests are a great soluti
by jimmaswell 3y ago
> I wanted to constantly run and rerun the smaller parts to get each one just right.
One one hand, as you alluded too, I've found unit tests are a great solution to this. Kill two birds with one stone - rapidly iterate on a chunk of code and come out of it with solid test coverage.
It's too bad that's not very feasible in gamedev most of the time with so much going on in the world, but over time I think that environment improved my skills to where it's less of a problem.