4 ms·
It was one of the very first FPS games where you had true mouselook. All the predecessors either didn't (wolf3d/doom/rott), or faked it (ultima underworld). N
by bentcorner 3y ago
It was one of the very first FPS games where you had true mouselook. All the predecessors either didn't (wolf3d/doom/rott), or faked it (ultima underworld). Notable exception is Descent (which is probably the actual first 3d FPS game), but IMO controlling a spaceship in 3d was a barrier to entry that Quake didn't have.
- aeyes 3y agoDescent had mouselook? Now I feel stupid. Or maybe I just didn’t have a mouse when I used to play it with friends, can’t remember.
- bentcorner 3y agoTBH I could certainly be wrong about that. I remember playing with two hands on the keyboard and a gravis on the floor that I used my feet on to press buttons because movement was so complicated.
- InvaderFizz 3y agoYes. Very difficult to play with a mouse, but the pros with a mouse were amazing. I had a few friends that were mouse players. The most popular choice of accessory was the Sidewinder 3D Pro. That was my choice of input device and I was easily a top 5% player in my teens. I never touched one, but many people swore by the SpaceOrb 360 as the pinnacle of controllers for Descent.
- kanwisher 3y agoDescent was closer to DOOM tech, not fully 3d but kind of a 2.5d . Quake was one of first true 3d games
- _flux 3y agoWhat was 2.5d about it? I mean the rooms needed to be convex IIRC and it had sort of a teleport thing going on, but it was basically all 3d, right?