3 ms·
It was absolutely revolutionary in its time, it’s difficult to think of any current day parallels because the industry has matured so much. For instance, Quake
by afavour 3y ago
It was absolutely revolutionary in its time, it’s difficult to think of any current day parallels because the industry has matured so much.
For instance, Quake was the first FPS where the maps were truly 3D and could have one piece of floor on top of another. It would be considered insane for a game to not have that now. Quake(World) was the first truly massive online gaming FPS. Quake II was the first game I ever owned that used a 3D graphics card, I still remember the first time loading it up after I installed my card to set this wondrous coloured lighting that followed a rocket when I fired it.
Anyway, point is you’re right, you are too young to understand. I don’t mean that in a patronising way, it’s just that it’s not impressive today in any way. The enthusiasm you see here is nostalgia. It’s a museum piece.
- cesarb 3y ago> For instance, Quake was the first FPS where the maps were truly 3D and could have one piece of floor on top of another. And you could see both at the same time. The Build Engine used by Duke Nukem 3D could also have one piece of floor on top of another floor (or even going through another floor), but due to how it worked, if both were visible at the same time you would have a "hall of mirrors" effect instead of rendering properly. And also water: while the Build Engine faked it by teleporting the player to another room when entering or leaving a water area, Quake did not need that kind of trickery. Other than Duke Nukem 3D, other popular FPS games from that era also used "2D map with varying height" (like the Doom family), or even simpler things like rectangular 90-degrees-only single-height maps (for instance, Wolfenstein 3D).
- whoopdedo 3y agoOr simulated floors with sprites as in System Shock. Also one of the few 2.5D engines to allow sloped floors. Also, "first true 3D FPS" depends on how you would classify Descent.
- badsectoracula 3y ago> For instance, Quake was the first FPS where the maps were truly 3D and could have one piece of floor on top of another Bethesda's Terminator: Future Shock predated Quake by a year and also had truly 3D maps - which were often more expansive than Quake's (also you could drive vehicles, fly a helicopter or something like that IIRC, enter various places to find loot - though the loot variety was limited to basically ammo, weapons and grenades). I think Quake got more attention because Doom made way more of a noise than Bethesda's previous game (which AFAIK was a poor Wolf3D clone[0]) and unlike TFS Quake also had multiplayer support which was HUGE (TFS was criticized at the time for not having it). Amusingly enough TFS controls pretty much like a modern FPS with its mouse look and the ability to configure WASD whereas Quake was still a hybrid of mouse being used to move forward/backward (unless you typed the "+mlook" command in the console) and again TFS was criticized for this. [0] ok, they also made Arena but still id's previous game was way bigger and even at the time your last game was what people paid most attention to for the next one
- anthk 3y ago1: It was ID, not Betsheda. 2: Doom's impact was more huge than Quake. The MOD community still releases PWADs today. Doom basically boosted LAN multiplayer matches.
- rpeden 3y agoI think badsectoracula was comparing Doom with one of Bethesda's previous games - Terminator: Rampage.
- badsectoracula 3y agoI'm not sure what part of what i wrote "1" refers to. Terminator: Future Shock was made by Bethesda, not id and when i mentioned Doom i was comparing it to Terminator: Rampage (though Arena also came before Terminator: Future Shock) which had much less of an impact than Doom.