3 ms·
My first thought is - what will the modders do. I watched some videos about MyHouse.wad (a Doom 2 level/mod that became popular with the indie horror crowd), a
by ljm 3y ago
My first thought is - what will the modders do.
I watched some videos about MyHouse.wad (a Doom 2 level/mod that became popular with the indie horror crowd), and it's seriously impressive.
I wonder what happens in the context of Quake, after seeing the community take Doom to places Carmack could never have imagined.
I'm a lot more interested in how people mess with the rules of the game without necessarily breaking them, leading to some super subversive storytelling, rather than just porting the code onto a smart fridge or some shit.
- dleslie 3y agoThe Quake source has been around for quite a while, this release is just for the rerelease. Quaddicted is a great site to find mods; QuakeSpasm is a fantastic binary for enjoying them; and nQuake is where the multiplayer is at.
- altano 3y agoIf anyone's curious, start here: https://www.youtube.com/watch?v=5wAo54DHDY0 https://www.youtube.com/watch?v=5wAo54DHDY0 If you don't care about Doom (or even video games, honestly): I haven't even thought about Doom in 20 years. Just click the link and watch. One of my favorite YouTube rides of all time.
- notcensored02 3y ago[dead]
- ljm 3y agoThe author's enthusiasm is infectious and you can just feel how excited he is when the House of Leaves connections become more clear.
- belthesar 3y agoI honestly don't expect anything nearly as impressive as what we currently have in the Doom community. While there's still plenty of folks making PWADs and IWADs that are vanilla Doom compatible, the ZDoom team has brought the technology of Doom so far that it's some mishmash hybrid of capability of Quake 1-2, and folks not only make amazing free mods for you to grab, there's even brand new games being built and released on ZDoom[0], with aesthetics ranging from "this feels right at home as a Doom game" to "a Doom engine game has no right looking this good" to incredibly stylized, unique takes. Nightdive did a nice job giving new tools to make modern mods possible (effectively giving us much of the kit they used to remaster Q2). My read is that this isn't an accessibility to be able to make cool mods problem so much as an inertia one. [0]https://www.doomworld.com/forum/topic/136771-every-gzdoom-game-on-steam/ https://www.doomworld.com/forum/topic/136771-every-gzdoom-ga... (Many of the links to games are various grades of NSFW)
- ljm 3y agoHave to say I have a lot of respect for Nightdive after finishing their System Shock remaster. It was faithful, but modernised, and none of the tension or horror was lost in the process. It remastered a 30 year old game but didn't make it unrecognisable, just gave modern gamers an old-but-new immersive sim to enjoy (which are few and far between). Lots of younger gamers get to enjoy the series with modern advancements in UX.