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Incredible and just sent me way back to the nineties. To be fair, I'm talking about the first Quake game here. I had a PC rig on my bedroom floor which as I rec
by karim79 3y ago
Incredible and just sent me way back to the nineties. To be fair, I'm talking about the first Quake game here. I had a PC rig on my bedroom floor which as I recall was a Pentium 166MMX, and my friend came over with a similar machine which was a bit faster (a 233) perhaps. No LAN cards insight.
Using one of my dad's ancient parallel cables and fooling Windows into thinking it was a LAN connection, which worked well enough, we played for days, until it got kind of tedious. So we then got into the whole modding scene - not creating anything, but downloading and testing the things which were out there. I will never, ever forget Girobot and KQP (Killer Quake Patch).
The Girobot bots were a force to be reckoned with when they didn't get stuck in the terrain. It was KQP which added all kinds of crazy mods/weapons/bot systems to the game that was the real gold. The Vampire Gun left us in stitches every time someone was hit by it, because it basically guaranteed a slow but not too slow death in which the hit player would crumble into little chunks of flesh. I miss the nineties very, very much.
- hypercube33 3y agoI had 8gb of downloaded-over-modem and sometimes T1 mods, maps, skins for quake 2 multiplayer. I miss the mods so much.
- autoexec 3y agoThe endless amounts of user created mods, maps, and skins many of us enjoyed in early days were killed off so that game publishers could make a fortune charging us for a small selection of sanctioned DLC. In the process they killed off an entire ecosystem that grew up around user created content. Forums, review sites, file hosting, and generations of new talent who found their love of programing by creating mods all lost due to greed and a desire for control.
- jasonb05 3y ago"Girobot", do you mean the "Gyrobot" by "Gyro Gearloose" [1]? Also, I believe KQP had ZeusBots included (for reference). [1] https://github.com/Jason2Brownlee/QuakeBotArchive https://github.com/Jason2Brownlee/QuakeBotArchive
- karim79 3y agoThank you for the correction, sorry, it has been forever. The link is fantastic, thank you for that as well.
- samplatt 3y agoZeusBots were where it was at, for me. First few computers were too slow to run Quake effectively, but then I had a Duron 900 (they ran slow AND hot!), bought a 'PC Powerplay' magazine that came with a CD full of quake mods, and a map with 20-40 of ZeusBots worked just fine!
- jasonb05 3y agoOh man, PCPowerPlay! I had my q3 mod written up in there in 2000 [1]. [1] https://github.com/Jason2Brownlee/HumanDebrisArchive/blob/main/pcpowerplay/magazinearticle.gif https://github.com/Jason2Brownlee/HumanDebrisArchive/blob/ma...
- samplatt 3y agoHoly shit it's Soldat in the quake engine. Dude that's cool. Totally giving that a bash with friends if we ever LAN again.
- dmclamb 3y agomy dad's ancient parallel cables With a null modem? I had same setup with my college roommate in our apartment. This was mid 90s, so it was Doom 2 and other FPS from that time. Great memories.
- karim79 3y agoIndeed. My brother and I played starcraft using the same trick. When the fight started to escalate and there were hundreds of units fighting, the lag got really really bad, but it worked well enough that we kept coming back to it. That and Warcraft 2, Heretic, Hexen, all the rest. The best days in gaming IMO.
- ido 3y agoit reminds me of the saying: the golden age of sci-fi is 15.
- johnwalkr 3y agoQuake 1 (original DOS version only) supported null modem, but Quake 2 didn't -you had to use a null modem with Windows 95 dial-up networking, which was a bit more tricky to setup.