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You also have to consider how AI techniques fit into the context of a running game. ML techniques haven't really caught on with existing games because they comp
by __loam 3y ago
You also have to consider how AI techniques fit into the context of a running game. ML techniques haven't really caught on with existing games because they completely tank performance, in a program that has to make computations every frame, in addition to either completely murdering the player or acting weird/being hard to debug or just not being that compelling.
- lewispollard 3y agoWhat I've seen of current experiments with integrating LLMs into NPC conversations (I believe someone even got it integrated with a Skyrim mod, iic) is that to skirt around this issue, they just make HTTP requests to OpenAI or whatever. Game runs smoothly, but there's still a weird lag around NPC responses that makes it feel stilted and unnatural, and obviously relies on having a stable internet connection at all times.
- __loam 3y agoIt will be exciting to see what people could do with something like a fine tuned local Llama2 model. I don't think the way gpt is set up is very conducive to game systems unfortunately.