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I thought this might be interesting to the programmers who, like me, got their first introduction to "big" programming projects by modding the Quake games. See
by kderbe 3y ago
I thought this might be interesting to the programmers who, like me, got their first introduction to "big" programming projects by modding the Quake games.
See also the Tech Rundown blog post which talks about how they back-ported some Quake III lighting and shadow tech to the enhanced Q2 engine: https://bethesda.net/en/article/6NIyBxapXOurTKtF4aPiF4/enhancing-quake-ii https://bethesda.net/en/article/6NIyBxapXOurTKtF4aPiF4/enhan...