3 ms·
I'm reminded about how people still talk about how the original F.E.A.R. has the best AI in video games [1], while the actual behavior in a technical sense is q
by crooked-v 3y ago
I'm reminded about how people still talk about how the original F.E.A.R. has the best AI in video games [1], while the actual behavior in a technical sense is quite simple [2] and is fundamentally designed around the player being time-pressured but still understanding what's going on. If you just plug an LLM into everything you lose that intentionality around players understanding the system without actually needing to be a subject matter expert on whatever the enemy should be 'realistically' doing.
[1]: https://www.rockpapershotgun.com/why-fears-ai-is-still-the-best-in-first-person-shooters https://www.rockpapershotgun.com/why-fears-ai-is-still-the-b...
[2]: https://alumni.media.mit.edu/~jorkin/gdc2006_orkin_jeff_fear.pdf https://alumni.media.mit.edu/~jorkin/gdc2006_orkin_jeff_fear...