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Huh, didn't think there were that many new and innovative things even though the game was fantastic experience. The two things I really liked about TOTK was th
by racl101 3y ago
Huh, didn't think there were that many new and innovative things even though the game was fantastic experience.
The two things I really liked about TOTK was the ascend ability and the rewind / recall ability. Those were pretty cool and seemed novel to me.
Admittedly, I don't play a ton of video games other than Zelda titles and the odd indie game so maybe those features are not novel and have been implemented before in other games.
- nomercy400 3y agoI haven't played TOTK, but when you say rewind-ability, it makes me think about Braid. Is it similar?
- monocasa 3y agoIn TOTK, it only rewinds a specific object rather than the whole world as in Braid.
- olnluis 3y agoSimilar, in a much a bigger scale, but with the big difference that Zelda applies rewind to objects instead of the whole level. Also, world state is not deterministic like Braid's levels, so entities can lose its rewindable status or have their state history modified depending on certain factors (a destroyed or lost object can't be brought back with rewind, etc.).
- acomjean 3y agoRewind was a gameplay mechanic in the pretty great 2d platformer “Braid”. There is a GDC talk about how it was implemented in 2010. https://www.gdcvault.com/play/1012210/The-Implementation-of-Rewind-in https://www.gdcvault.com/play/1012210/The-Implementation-of-...
- racl101 3y agointeresting.
- willcipriano 3y agoThere isn't a point to the game though. You just walk around jumping on shit.
- CuriousCosmic 3y agoWhat do you mean? It's a puzzle platformer. https://store.steampowered.com/app/26800/Braid/ https://store.steampowered.com/app/26800/Braid/
- willcipriano 3y agohttps://m.youtube.com/watch?v=xSXofLK5hFQ https://m.youtube.com/watch?v=xSXofLK5hFQ
- CuriousCosmic 3y agoOh lol I forgot about this entirely.
- kroltan 3y agoWe're talking about Braid, not Super Mario :)
- deleted 3y ago[deleted]
- mastercheif 3y agoThe first game I remember having a "rewind" feature as a part of the core gameplay mechanics was Blinx on the OG Xbox: https://en.wikipedia.org/wiki/Blinx:_The_Time_Sweeper https://en.wikipedia.org/wiki/Blinx:_The_Time_Sweeper
- capableweb 3y agoI was gonna say "Prince of Persia: The Sands of Time" was earlier, but seems it was released a year after Blinx. I'm 90% sure The Sands of Time had some gameplay feature about turning back time somehow.
- mcphage 3y ago> I'm 90% sure The Sands of Time had some gameplay feature about turning back time somehow. Yep. Not 100% the same as Tears of the Kingdom—you turn the entire game clock back in Sands of Time, not individual items like in Tears of the Kingdom. But still.
- deleted 3y ago[deleted]
- anthk 3y agoText adventures made against the Z-Machine had an "undo" command since forever.
- seba_dos1 3y agoAlso "Life is Strange", or "Thinking with Time Machine" mod to Portal 2.
- kroltan 3y agoI think Ori and the Will of the Wisps did "digging through terrain to go through it without leaving a trace" before, for a high profile example. Rewind/recall, the game Entropy Centre has that mechanic for specific objects too. That said most of those patents also are so mundane I doubt they can be enforced.
- sethammons 3y agomy kid told me that the ascend function was a development utility that a dev decided was fun and into the game it went.
- lawn 3y agoI'm sure there are other, but Forza Horizon also has a rewind ability.