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I've seen creators move their communities off of Slack because the cost got prohibitive, long before 10k people. I can't imagine how much that cost to operate y
by pc86 3y ago
I've seen creators move their communities off of Slack because the cost got prohibitive, long before 10k people. I can't imagine how much that cost to operate year-to-year.
- dijit 3y agoEnterprise plans are somewhere in the $20/u/m region, I think Ubisoft got extremely mad that people were making small slacks- so they unified them all under one majorly huge slack and then closed it shortly in favour of teams. Which, was smart since it killed off all the little slacks. For Ubisoft (24,000 people) it was in the region of €5.8MM/y (I saw the bill).
- brazzledazzle 3y agoTeams is a better webex but it's not a better Slack. It's UX/UI is full of tiny annoyances, bugs and stupid decisions and if you find these things frustrating it makes using it for chat a chore at best. I'm sure internal developers opinions weren't even considered by whatever lifeless corporate IT group sitting in Ubisoft HQ. The only reason this keeps happening is because we have so thoroughly declawed regulators that Microsoft feels free to engage in monopolistic behavior again. They don't have to compete on quality or features and only need to make the product good enough to check some feature boxes so that some bean counter can claim it does everything Slack can but it's "free" (read: bundled with a M365 plan we're already paying for).