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I used to work at Rare while they had their 30th anniversary (1985-2015), I'm surprised the article didn't mention Rare Replay: https://www.xbox.com/en-GB/games
by speps 3y ago
I used to work at Rare while they had their 30th anniversary (1985-2015), I'm surprised the article didn't mention Rare Replay: https://www.xbox.com/en-GB/games/store/rare-replay/BWXKD3FFMNP3 https://www.xbox.com/en-GB/games/store/rare-replay/BWXKD3FFM... (included in Xbox Game Pass, Xbox only though). For everyone who tried it near release, it was updated to include GoldenEye 007 fairly recently.
Another anecdote related to Rare Replay was that the N64 emulator is actually in-house because it only needed to support a limited number of games. And for these games, it worked better than the existing emulators. Lots of people were so passionate about Rare Replay, it's a massive nostalgia hit when exploring the games :)
EDIT: not mentioned much as well, Rare Replay also includes a special arcade version of Battletoads for 3 players, excellent fun on Xbox !
- WorldMaker 3y agoSomething else I find remarkable about that N64 emulator is that it was built for the Xbox 360 architecture and from Rare Replay's lovely museum interior it boots you into first one emulator (the 360's emulator on One/Series) and then an emulator inside that emulator. It's kind of lovely in that strange beauty of technical wizardry that shouldn't work half as well as it actually works.
- speps 3y agoThat's not true, the Xbox 360 games boot into the Xbox 360 dash that's true, but the N64 emulator does not. It was written from scratch, not for the Xbox 360.
- mips_r4300i 3y agoI talked with someone who was writing the 64 emu at the time. He had fun stories of looking the original source code for the games on burned CDs and finding hilarious comments left in the code (I believe chiefly in Conker). Learned that they also kept the original hardware used for some of the development of those old games, even if it might be long-nonfunctional.