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Developing Game Audio with the Web Audio API
- breckinloggins 15y agoDoes anyone know of good tutorials for actually composing game music and creating sound effects? There seems to be a disparity here because, for example, there are tons of tutorials on 3d modeling, photoshop pixel art, animation, lighting, etc. but the sound side of things seems sparse.
- Jimmie 15y agoI don't know how to make great sound effects but you can make passable "retro" ones with sfxr. There's an online version, have a play (note the randomize button): http://www.superflashbros.net/as3sfxr/ http://www.superflashbros.net/as3sfxr/
- marquis 15y agoFor good sfx you really need raw source material to get the physical properties sounding realistic. This can mean recording your own or starting from a sound library. Perhaps part of the problem with making sfx from scratch is that you need a lot of plug-ins to really get the most out of your material, which means spending a huge amount of time (for a pro sound artist this is a life-long career and many thousands of dollars) getting to know sound properties and how they are affected by signal processing. The big game companies go to pro sfx houses who have massive libraries to work with and dedicated recording equipment and foley rooms. The big studios, for example, have foley specialists whose techniques are top-secret to her and her team, and their audio is then passed on to another team of specialists for treatment. For a really good read on soundfx see the Star Wars book: http://www.amazon.com/Sounds-Star-Wars-J-Rinzler/dp/0811875466 http://www.amazon.com/Sounds-Star-Wars-J-Rinzler/dp/08118754... I can't recommend this book highly enough for an engaging history and deeper look into sfx, it comes with a bank of sounds for you to listen to from the film, as you read. For an unexhaustive selection of raw material see http://freesound.org http://freesound.org (don't forget to attribute!).