4 ms·
The article confirms my suspicion that it's not going to be great for productivity. Limited FOV, hard to read things, limited/more difficult input methods, and
by dahwolf 3y ago
The article confirms my suspicion that it's not going to be great for productivity. Limited FOV, hard to read things, limited/more difficult input methods, and it being tiring to wear for a stretch of time.
It also doesn't seem to be designed for gaming, not for games where you move a lot and require fast and precise input.
The part of the presentation where usually developers show their finest creations this time was rushed and showed low poly toys apps as we've known from AR apps for a decade now. Sure, you can say it takes time for the ecosystem to develop, but that ignores a big problem.
It doesn't just take time. It's beyond the reach of most app developers entirely. It's extraordinarily expensive and difficult to build a compelling 3D world that is convincing enough for somebody to want this device as well as keep that headset on. It needs to be spectacular and convincing. Because ordinary consumer experiences, say the PS5, already deliver that fidelity and engagement. You need to up that significantly given the cost and discomfort of this device.
It seems to me that only the likes of Disney can pull that off, and not the small app developer. Even for Disney it will be a questionable ROI.
So what remains? A device for solitary passive entertainment? In a world already saturated with digital experiences and content?