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I did early work in mass-spring dynamics while at MIT (1985). My system was developed on a Symbolics Lisp Machine: https://medium.com/@kaveh808/7-how-to-make-3
by kaveh808 3y ago
I did early work in mass-spring dynamics while at MIT (1985). My system was developed on a Symbolics Lisp Machine:
https://medium.com/@kaveh808/7-how-to-make-3d-jello-6935075171b8 https://medium.com/@kaveh808/7-how-to-make-3d-jello-69350751...
I did simple fabric simulations, as well as 3d soft object dynamics.
Followup work in the early 90's on SGI workstations:
https://medium.com/@kaveh808/24-rubbery-cloth-and-numerical-instability-b49e0d6e39d2 https://medium.com/@kaveh808/24-rubbery-cloth-and-numerical-...
All of this cloth and hair development culminated during my tenure as R&D lead on the feature film "Final Fantasy: The Spirits Within". The commercial Syflex system was an offshoot of that development.
- moribvndvs 3y agoTSW’s hair and cloth vfx crushed my brain in 2001, and those parts specifically still look pretty good to me today. Kudos!
- kaveh808 3y agoThanks. I wrote the hair generation software. It was a Maya plugin. For a very early (beta) version of Maya initially in 1997.