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I'm currently reading this on a 27-inch 2560x1440 monitor [1]. At a typical viewing distance, it's around 35 ppd. This is perfectly fine for me, and I would ima
by jonas21 3y ago
I'm currently reading this on a 27-inch 2560x1440 monitor [1]. At a typical viewing distance, it's around 35 ppd. This is perfectly fine for me, and I would imagine most other people as well (it has a 4.8-star rating on Amazon). You can see a little bit of pixellation around the edges of text, but I don't really notice unless I'm looking for it.
I don't think many people are going to care that the Apple Vision Pro is "only" 35 to 40 ppd. And those who do would probably be willing to concede that the ability to take as many monitors of whatever size you want with you everywhere is worth the tradeoff.
[1] https://www.amazon.com/P2720DC-27IN-WLED-25X14-HDMI/dp/B082FL15F6 https://www.amazon.com/P2720DC-27IN-WLED-25X14-HDMI/dp/B082F...
- ozten 3y agoThe main difference is that your monitor is stationary so fonts are rendered onto a grid of physical pixels in a fixed position. A monitor in VR is a flat plane that is not aligned with the physical pixels of your headset, so it has to be re-rendered constantly and shifts around on the pixel grid causing sparkles with the slightest head movement.