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I feel like neck stress/pain will be a thing in VR/AR just as it is in real life, so monitor size and positioning will have to follow at least kind of similar p
by tirpen 3y ago
I feel like neck stress/pain will be a thing in VR/AR just as it is in real life, so monitor size and positioning will have to follow at least kind of similar principles as IRL ones do if you care about ergonomics at all.
- nerdjon 3y agoThat is a valid point, and I am curious how that part will work out in the real world. I do think about my setup, how much space is basically lost to speakers, space for my keyboard and hands (not that I wouldn't use that in this setup but I could kinda not think about it). Or just non traditional aspect ratios as shown in that image. But I agree, I think it remains to be seen how that works in the real world as far as proper sizing and ergonomics goes. But I think there is room for some expansion on what we would normally have now.
- cududa 3y agoOne scenario I'm hoping for: I had a device that was about the size of a lighter (but even smaller) that you would wear around a necklace under your shirt, between your shoulder blades. You'd calibrate it and over time it would train your posture as you slumped by vibrating gently. I'm not trying to comment/ debate on if this will ever be a mass-market product, but, it would be fascinating if they built a posture corrector into it, and it ends up that AVP users develop better posture compared to keyboard/ mouse/ screen users