3 ms·
I (and everyone else) have known that text in VR is really hard and technically demanding since I received my first Oculus from the first kickstarter. Not sure
by lukev 3y ago
I (and everyone else) have known that text in VR is really hard and technically demanding since I received my first Oculus from the first kickstarter.
Not sure we can judge how well Apple has solved this extremely hard problem until we actually can put our eyeballs in the product. I agree the MQP is not up to the task.
(also, judgements based on pointing a camera through the lens are extremely uninteresting since cameras aren't at all designed for that kind of use case and do not give a good idea of the subjective impression of the quality of the VR, which is ultimately all that matters)