4 ms·
I searched for "multiplayer" here just to see if maybe I was mistaken about this game; number of players is not a super meaningful stressor on a system when you
by 59nadir 3y ago
I searched for "multiplayer" here just to see if maybe I was mistaken about this game; number of players is not a super meaningful stressor on a system when you're not providing a whole slew of live services and simulation, so I was wondering what the point of mentioning the 700k user count was.
700k players when you:
- Don't run your own game update distribution/patcher
- Don't provide real-time chat
- Don't run your own arbitration (what's the point if mostly everything is P2P/high trust sessions and cooperative?)
- ...
700k players is great for them and by all accounts they seem to have done a great job overall, but it's a far cry from League of Legends or even DotA2 in terms of system stress.
- strken 3y agoEven if you're just doing NAT holepunching and orchestrating some P2P sessions, if you get 700% of your expected load and still stay online then good for you.