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You assume my issues with full-remote stem from a leadership failure. That's the insult. I've been making games for 15 years across three companies, two of whi
by hesdeadjim 3y ago
You assume my issues with full-remote stem from a leadership failure. That's the insult.
I've been making games for 15 years across three companies, two of which ended up full remote. I can judge the effectiveness of a team, and I can say for certain that there are some situations and needs that benefit greatly from in-person. YMMY, especially if you are not in a creative field like games where a team comp is designers, artists, and eng. all mixed in a chaotic pot.
- glimshe 3y agoI worked years in game development... Which suffers sometimes from doing things the old way.