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Is this game mostly an inventory management game like Divinity Original Sin 2? I tried playing it but I was just clicking around menus 80% of the time.
by offtwit 3y ago
Is this game mostly an inventory management game like Divinity Original Sin 2? I tried playing it but I was just clicking around menus 80% of the time.
- bitcharmer 3y agoI don't think you played it at all
- bunga-bunga 3y agoMore constructive comments please. What does this mean?
- huhtenberg 3y agoRight back at you. It's pretty obvious what the GP meant.
- aoanla 3y agoI don't know, the brief time I spent with D:OS2, there was quite a lot of inventory shenanigans.
- theduder99 3y agoThis is a well-known criticism of the game though. Even putting rune mgmt and crafting aside, after dinging a new level, you should be hitting up the vendor and upgrading/selling gear so that you can deal with enemies at your new level effectively. And you do that process x4 because you are managing 4 characters. I personally didn't mind the ceremony too much but I can definitely see how some people would be put off by it.
- Ekaros 3y agoI suppose it depends how hard you hoard loot... It is quite bad and filters are slightly lacking if you really collect it to pawn to vendors.
- koof 3y agoThere are a few notable inventory improvements, but the most important is that BG3 is much less gear/stat dependent than DOS2. You don't have to sweat trading stats for each slot and character building is simpler (no skillbook type of progression beyond wizard spell scrolls, and that's optional). You'll still get engaging, difficult, beatable combat. The inventory is kludgy and there are a lot of items but it's much less important to focus on than DOS. No lone-wolf mode made me wonder if the game would be too fiddly for me, but there are other ways to streamline combat. Champion fighters, berserker barbarians, non-arcane trickster rogues are mechanically simple subclasses that are fun to play. 5e is forgiving for party composition in a way DOS2 isn't.