4 ms·
> Yeah, i'd rather play the -ing game instead of counting the fps? yes, but, you can do that on PC too - just punch in medium settings and turn on DLSS Quality
by paulmd 3y ago
> Yeah, i'd rather play the -ing game instead of counting the fps?
yes, but, you can do that on PC too - just punch in medium settings and turn on DLSS Quality mode and away you go. You can get a $300 GPU that does the same thing as the console, you don't need to spend $700+ on a GPU to get console tier graphics.
The problem is that people insist on making comparisons with the PC builds at max settings, native-resolution/no upscaling, while they don't have a problem with doing those things on the consoles. And when you insist on maxing out a bunch of exponentially-more-expensive settings, you need a 4090 to keep up, and gosh, that makes PC building so much more expensive than just buying a console!
but again, the console is running 640p-960p internal resolution and upscaling it to 4K, which is like DLSS Performance or Ultra Performance mode. And if you enable those settings on PC, you can get the same thing for a pretty reasonable price. Not quite as good, but you're getting a full PC out of the deal, not a gaming appliance.
It's always been about consoles having an Apple-style model where they lock you into a couple reasonably-optimized presets, while PC gamers hyperventilate if you take a single setting off Ultra or benchmark with DLSS turned on. And obviously in that case you're going to need a lot more horsepower than consoles offer. Which is more expensive.
Also, GeForce Experience has a settings auto-optimizer which does this with one click, or you can use settings from the PCMR Wiki or DigitalFoundry etc. It does tend to target lower framerates than I'd prefer (as a 144 hz-haver) but there's a slider and you just move it a couple notches to the left.