4 ms·
I think the real source of friction is from setting a project up to be debuggable ...and keeping that configuration current. It's a lot easier for single binar
by nevir 3y ago
I think the real source of friction is from setting a project up to be debuggable ...and keeping that configuration current.
It's a lot easier for single binary projects (like games) than multi- multi- target projects (web frontend, backend, etc) - plus debugging tools are less mature in those worlds.
If debuggers mostly Just Worked in that kind of environment, people would use them far more often.
And the culture is to not invest in that config