3 ms·
There was no framebuffer in those consoles [1]. So you pretty much only have to store game state and some auxiliary data in those 128 bytes, which starts soundi
by FartyMcFarter 3y ago
There was no framebuffer in those consoles [1]. So you pretty much only have to store game state and some auxiliary data in those 128 bytes, which starts sounding a lot easier.
[1] https://en.wikipedia.org/wiki/Television_Interface_Adaptor https://en.wikipedia.org/wiki/Television_Interface_Adaptor
- deleted 3y ago[deleted]
- jdblair 3y agoor, a lot harder, since your code can only draw a line a time, not work with the whole frame buffer!
- charcircuit 3y agoModern games now have programmers deal with drawing a frame a pixel at a time when writing shaders. The GPUs themselves render a tile at a time and not the whole buffer.